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PS Vita Resolution Mod MEGATHREAD


ShinobuImplied

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(6/29) I'll be posting further resolution hacks, so it'd be best if I kept them all in one thread then linked to each post.

 

ASPHALT INJECTION

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Thanks to @Kabuto_Kun, I applied his easy method for changing resolution methods via the eboot.bin edit, which bumped the resolution from 720x408 to 960x544 without any graphical errors. I think the bump in pixel density looks fantastic.

 

Screenshots comparisons [Before/After/etc.]:

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Spoiler

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Framerate Test at 544p with oclockvita maxed out:

Spoiler

 

In general the performance is around 10% worse than having the game at the original resolution with oclockvita, but isn't as bad as playing the game at 408p without oclockvita.

408p framerate test with and without oclockvita

Spoiler

 

 

Steps to editing the eboot: 

1) Open the game's eboot.bin in a Hex Editor (HxD, PSPad)

2) Search for the hex value "D002000098010000"

3) Replace the value with "C003000020020000" 

You can read more about the process in the original thread -

This is the hidden content, please

_____________________

Edited by ShinobuImplied
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RIDGE RACER

Original resolution - 720x408

New resolution - 960x544

Screenshots comparisons [Before/After/etc.]:

This is the hidden content, please

Spoiler

8e23b53ca8.pngadedaba2c8.png

5c91ed20db.png0b39ecbb32.png

 

 

Framerate Tests (408p without oclockvita/408p and 544p with oclockvita)

Spoiler

 

 

 

408p/Default- It's most often at 30FPS with ocassional dips to 28/29FPS, but Highland Cliffs especially gives it trouble, having pockets of 28FPS and dips in between a pack of cars. It can go as low as 25FPS.

408p/Maximum Performance- Menus are locked at 60fps with stuttering caused by loading vehicle or course models. Races are locked at 30FPS.

544p/Maximum Performance- Menus are at 60FPS with the same level of stutter caused by loading models, but the car preview is now in the mid 40s. I only found one dip to 29FPS across six courses, so it's otherwise locked at an evenly-paced 30FPS.

 

Steps to editing the eboot: 

1) Open the game's eboot.bin in a Hex Editor (HxD, PSPad)

2) Search for the hex value "D002000098010000"

3) Replace the value with "C003000020020000" 

You can read more about the process in the original thread -

This is the hidden content, please

 
Edited by ShinobuImplied
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This is the hidden content, please

 

Original resolution - 672x384 (for non-UI elements)

New resolution - 960x544

Screenshots comparisons [Before/After/etc.]:

This is the hidden content, please

Spoiler

f566cd0580.png

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Framerate Test at 544p with oclockvita on minimum settings:

Spoiler

 

 

Summary- The first six chapters were a stable 30FPS except for a substantially long dip to 28FPS in particular scene at the start. The seventh chapter is where dips started showing up occasionally when it was the next character's action. Kupopo also caused dips to 27FPS or 28FPS when Rulutieh used Otome Tsubaki if auto-chain was turned off. This didn't happen for any other character's ability. This dip goes away if clock speeds are set to maximum speeds.


Steps to editing the eboot:

1) Open the game's eboot.bin in a Hex Editor (HxD, PSPad)
2) Search for the hex value "2A0EA0E3061DA0E3"
3) Replace the value with "0F0DA0E3221EA0E3"

Explanation of how the hack was found -

This is the hidden content, please

Edited by ShinobuImplied
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I think that i managed to apply this mod to the ridge racer game using the vitacheat plugin (please try and report back)

using this method we can apply the resolution mod on nonpdrm games too and without the need to patch the eboot(only ram side)

 

tested with the eu version of ridge racer

 

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