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Phantasy Star II Collection (Genesis)


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Phantasy Star II Collection
Phantasy Star II Consistency Hack (v1.0 dtd 26 Oct 2023)
Numan Revolution (v1.10 dtd 27 Apr 2016)    
Phantasy Star II - Retranslation & Improvements
(v1.1 dtd 06 Nov 2020)
Evil Overload (v1.02 dtd 27 Apr 2016)
Phantasy Star II - Revised Edition (v2.0 dtd 10 Nov 2018)
Phantasy Star II Easy Mode (v1.0 dtd 01 May 2016)
Phantasy Star II Improvement (v4.4 dtd 08 Aug 2022)
Phantasy Star II Modernization (v4.1 dtd 22 Jul 2022)
Fast Walking for Modernization (v0.1 dtd 24 Apr 2022)    
QOL Improvement
Phantasy Star II - Reduced Flicker and Flash (v1.0 dtd 15 Nov 2020
Phantasy Star II Sound Engine Replacement (v1.0 dtd 28 Aug 2023 (mostly uncompatible)
Phantasy Star II Bugfix (v7.1 dtd 04 Sep 2019)
Less Stupid Camera (v0.128 dtd Apr 2019) (no longer avail in Romhacking)
Phantasy Star II - Fast Walking (v1.0 dtd 22 May 2016)
Phantasy Star II (Japan) Music Improvement (v1.0 dtd 20 Aug 2014)

PS2A.jpg.da8b2b7ec10fcf2ba925e751b934ff4f.jpg
PS2b.jpg.8dffa4a8cab4434de69d4b9ed395885a.jpg

Hack Details

Spoiler

Phantasy Star II - Revised Edition (optional +FastWalking +NoFlicker)
This hack of Phantasy Star II changes a fair bit of stuff. It aims to make the game more consistent, and also to fix several bugs found in the original game. These changes include:

-Modifying character technique lists to make them more consistent, and to make sure all characters will be useful as a result.
-All text that was in all-caps has been properly cased, ranging from weapons to enemies, and some have been properly spaced too.
-Fixed many remarkable and less remarkable bugs and errors in the original game, such as the Laconian Daggers stats (now +42 attack power instead of +4) and the music glitch during Lutz's second speech, the cut-off lines when inspecting the Climatrol and Uzo Mountain, and many other textual fixes.
-Shinb has been fixed, and now lets you escape from battle everytime it is used.
-Fanbi now drains about 35-40 HP from an enemy anytime it is used, rather than just about 10.
-The Fire Staff now casts Gifoi instead of Foi.
-The Sar, Sak, and Anti techniques now have a sound used when outside of battle.
-Added the Vanleadr (properly spaced as Van Leader now) enemy back into the game, with four new formations to show him.
Hack made by Gavin the Demon, using lory1990's disassembly for the game. Despite the similarities to other PSII hacks, this hack was NOT built off any priorly existing PSII hack.

Phantasy Star II Consistency Hack (optional +FastWalking)
This is a sort of a purist hack, aiming for consistency with future titles, while also keeping the spirit of the original translation. Therefore, there are very few changes:

1) The planets and solar system were named according to Phantasy Star IV: Algol, Palma, Motavia and Dezoris.

2) Since the original names were way shorter (Algo, Palm, Mota and Dezo), some line breaks were adapted accordingly.

3) Speaking of line breaks, the infamous “The color of water around here certainly…” glitch was fixed, since all it needed were some line breaks, the whole phrase was there.

4) All names were changed from the default “UPPERCASE” to a easier to read “Proper Case”.

5) Equipment and item names were also renamed for easier reading, only abreviating words as necessary. So “Carbon Suit” and “Carbon Buckler” are represented as “CarbonSuit” and “Crbn Bcklr”, due to character limitations.

4) Leave the protagonist’s name blank and simply press “END” to use “Rolf” and keep the Proper Casing on all characters.

This patch was possible thanks to Phantasy Star II Disassembly Project

Phantasy Star II Easy Mode (optional +FastWalking +NoFlicker)
The Phantasy Star Complete Collection released for the PlayStation 2 in 2008 featured the addition of a difficulty slider to all four Phantasy Star games.

This patch simply duplicates the behavior of the easiest setting in that version of the game, multiplying all EXP and meseta gains from battles by 4.

** what it does **
As you may or may not be aware, in 2008, Sega released volume 32 of its Sega
Ages series on the PlayStation 2, the Phantasy Star Complete Collection.  As
the name implies, it was a collection of basically every single main-line entry
in the Phantasy Star series from the pre-online era.  Despite the fact that the
compilation was released only in Japan, the four games it included that had
received US releases (namely, PS 1-4) could be played either in English or in
Japanese, at the player's option, though a Japanese PS2 was still required.

The version of Phantasy Star II included in the Complete Collection included
an "easy mode" option.  When toggled, it would multiply the EXP and Meseta
received at the end of battles by four.

And that is exactly what this patch does: multiply all enemies' EXP and meseta
rewards by 4.  Nothing else is changed; enemy damage, item prices, item stats,
and character stats are all otherwise identical to the original game.

It would be nice if I could make a patch to rebalance the cast, but I lack
the technical knowledge, really, plus I'm also probably not the best judge of
what would be appropriately balanced.

Afternote: Dont think WalkFaster hack really work?


Evil Overload (optional +FastWalking +NoFlicker)
This is a thorough alteration of Phantasy Star II for the Sega Genesis that changes nearly every facet of the game; all the changes from the Numan Revolution patch, plus a 50% increase in difficulty, 4 new enemies, many new monster encounters, and altered monster abilities. Not for the feint of heart! But those ready for challenge, get ready for the Evil Overload!. Features:

- An all-new storyline!
- Brand new monster sprites and a new enemy!
- Every piece of equipment has had some alteration done to it, from a different strength or opened to use by new characters. There are even many new ones!
- All the characters learn more Techniques.
- The guns have been given major improvements to be better than many bladed weapons and some award defensive bonuses.
- Every shop inventory has been changed.
- All the enemies give double Experience and double Meseta in comparison to the originals to speed the pace of the game.
- Each character levels up at a different rate, and the weaker ones get massive boosts from level 35 and up.


Numan Revolution (optional +FastWalking +NoFlicker)
This is a thorough alteration of Phantasy Star II for the Sega Genesis that changes nearly every facet of the game. It slightly lowers the difficulty from the notoriously difficult original, it now ties-in better with the rest of the classic Phantasy Star series, with a completely rewritten story, and the great surprise veterans have wanted for over a decade! So newcomers and veterans alike, come enjoy the Numan Revolution! Features:

- An all-new storyline!
- Brand new monster sprites and a new enemy!
- Every piece of equipment has had some alteration done to it, from a different strength or opened to use by new characters. There are even many new ones!
- All the characters learn more Techniques.
- The guns have been given major improvements to be better than many bladed weapons and some award defensive bonuses.
- Every shop inventory has been changed.
- All the enemies give double Experience and double Meseta in comparison to the originals to speed the pace of the game.
- Each character levels up at a different rate, and the weaker ones get massive boosts from level 35 and up.


Phantasy Star II - Retranslation & Improvements
This patch replaces the original English script with a more accurate, freshly translated one.

It also includes several gameplay tweaks (now optional, as of v1.1):
- XP and money gains multiplied by 3.
- Hidapipe added to every shop on Motavia.
- Nei items moved so that two dungeons on Dezoris are now optional.
- Escape rate increased.
- Walking speed increased by 2x. (lory1990’s code)


Phantasy Star II Improvement
Bug fix and enhancement mod geared toward rebalancing the underutilized characters and implementing gameplay quality upgrades. Also available on Steam.
Addenda for 2x experience and meseta, approximations of original character names, and no red flashes when characters take damage.
Shir doesn’t steal on Dezo (Must be LV 10 to steal VISIPHONE).
Script update with lore term consistency.
Mixed case enemy names, techs, items, menu labels, location labels; characters can be named with lowercase letters.
Bug fixes galore.
Faster walking speed.
Ally/enemy sprites only flash once when damaged.
Unused enemy VANLEADR implemented.
New equipment: SilverClaw, Wave Shot, Cyber Vest.
LAC DAGGER stats fixed.
SHINB allows escape from organic and evil enemies.
Hugh can equip more chestplates.
Nei, Amy, Hugh, and Shir’s techs rebalanced.

Included are equipment, tech, and tech acquisition lists. These are not required to play PSII Improvement.

Phantasy Star II Modernization
The purpose of this hack is to mitigate many of the flaws of Phantasy Star II in order to create an overall play experience more similar to that of Phantasy Star IV. This means decreasing the amount of level and money grinding, increasing the number of references to other games in the series, script improvement, bug fixing, and more.

Major changes include: character niches and specialties are enhanced, technique arsenals are improved and mastered more speedily, shop and treasure chest contents are streamlined, characters join with better equipment, useless items are retired in favor of better ones, enemy names are expanded and made more consistent with the other games, etc.

We are currently on Version 4.1, the seventh release of this hack. Version 4.0 was a complete rebuild from the ground up using the Phantasy Star II Disassembly document by lory1990, available on this site. 4.1 only addresses a few small issues from 4.0. Please see the readme for details, and thank you to everyone who tries the hack!

Fast Walking for Modernization 4.0 Hack
This mod simply adds the functionality of the Fast Walking patch by lory1990 on top of the Modernization patch, which cannot be patched directly with the original version due to rearranged ROM internals. That’s it!

Based On:
Phantasy Star II Modernization v4.0 by Fauntleroy
Phantasy Star II Fast Walking v1.0 by lory1990


Less Stupid Camera
This hack updates Phantasy Star 2’s camera whenever the player moves, instead of when the player reaches an arbitrary distance from the edge of the screen.

Currently, the camera does not correct itself if the player reaches the visible edge of a map and moves back towards the center of the map. The frequent random encounters and map transitions will recenter the camera.

This hack is no longer publicly available.

Phantasy Star II Bugfix
This patch aims to fix bugs and oversights found in the original game, and in addition the game script was revised a little by removing typos, using correct spaces between words and punctuation marks, replacing some poorly translated lines with those taken from the Japanese version, using full names for the planets like the other installments of the series, etc. Some windows were enlarged in order to accommodate full words for the entries, like GIVE instead of GIV, or RIGHT instead of RGHT.

The project contains the main patch and an optional one to increase the walking speed. The main one should be applied first, then, if you wish, you can enable fast walking by applying the other.

Phantasy Star II - Fast Walking
This patch of Phantasy Star II doubles the characters’ walking speed. Jet Scooter speed is unaltered.

Phantasy Star II (Japan) Music Improvement
This hack is the same as the original Japanese version, but it contains the sound driver used in the American and European versions of Phantasy Star II. It should provide a better and more pleasant experience for those who prefer this version.

Thank you and enjoy.

Phantasy Star II - Reduced Flicker and Flash
When battle units are damaged, they flicker three times, and the screen also flashes red three times. Not only does this needlessly drag battles out, but the flashing is an issue for people with photosensitive-related visual problems. Therefore, this set of patches has been made to slightly speed up battles and also eliminate the potential problems from screen flashing.

Source included for compatibility with lory1990’s Phantasy Star II Disassembly.

To apply multiple IPS patches in tandem, the game image’s checksum may need to be reverified with Kuwabara’s tool Fix CheckSum.


Phantasy Star II Sound Engine Replacement
These patches work to change the sound engine and PCM samples of one region’s release of Phantasy Star II to the other’s.

The original japanese release used a different sound engine than the west’s. More knowledgeable people have said to this hack’s author that it looks like it may have been translated into 68K assembly from Z80 assembly.

Meanwhile, the western releases (English, Brazillian Portuguese) used a rewritten 68K sound engine that (apparently) doesn’t bear as much resemblance to a Z80 program.

The western release also changed the drum samples to some much quieter ones. In the original release, they were so loud that they got close to drowning out the FM music.

The FM music also plays a little differently between releases; To try to describe it, the various instruments’ notes end less abruptly in the Japanese release of the game. (Think of it like holding the leftmost pedal for a moment after releasing a key while playing on a piano). Often this barely makes a difference, but once in a while it is extremely noticeable. The overworld tune is one such place. Perhaps one might describe it as a “smoother” experience.

Some of the more noticeable tracks (when played on real hardware; note that entering a battle seems to change some register that changes the timbre of a lot of instruments in both the original English and Japanese games, so the VGM’s one’ll find aren’t quite accurate unless one goes to the sound tester (Ustvestia) without first entering a battle after loading your game):

    “Advanced”
    “Bracky News”
    “Pressure”
    “Death Place”
    “Violation”
    “Power”
    “Exclaim”
    “Never Dream”

It’s noticeable at some point in most tunes, but these may be the most prevalent.

There are patches that simply convert a ROM to use the other region’s engine, and there are also bonus patches that reduce the volume of the drum samples under the Japanese sound engine.

No Portuguese patch for now… But the sources (see gitlab link) should allow one to build one’s own if one is so inclined.

Patching these roms took a while coz there were so many combinations to try and test. I hope I didnot mess this up. Anyway, this wraps all Phantasy Star hacks in Romhacking.

As Always

This is the hidden content, please

This is the hidden content, please

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