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Agent Blue (ZX Spectrum)


perrosoy

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THE GAME
 

This is a typical arcade game for Spectrum 48K (no music) / 128K (with AY music) made using AGDX (a modified version of Arcade Game Designer 4.7) and AGDMusicizer II.

The main character - the player - is Agent Blue.

PLAYING THE GAME

The game is divided into 2 parts (2 files), corresponding to daytime (1 to 10) and nighttime (11 to 20) rescue missions.
Each part has 10 playable levels, corresponding to 10 rescue missions that Agent Blue has to carry out.

In each mission, Agent Blue must rescue the respective hostage from the clutches of his abductors.

Thus, Agent Blue will have to go through the captivity facilities, collect keys to open the respective doors and finally free and lead the hostage to the escape car.

The escape car will appear when Agent Blue has released the hostage and has collected the 3 envelopes that contain the code for the next mission and that are scattered around the premises.

Agent Blue starts the mission with 5 lives and 3 bullets (projectiles/ammunition) in his pistol, but he can collect sets of 3 bullets that are scattered in the action scene.

But Agent Blue's task is not made any easier.
In captivity he will find the kidnappers, also armed and who do not ask for permission to shoot him.
Each shot that hits him takes 25% of his life.
Upon reaching 0, the player loses 1 life and the mission is restarted.

The hostage, when shot, dies. The player restarts the mission with 1 life less.

To avoid being hit, both Agent Blue and the hostage (if next to him) can lower themselves to the ground, a position tha

This is the hidden content, please

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