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So Sega announced they will bringing a bunch of games to the PC. Starting with Yakuza 0, followed by Kiwami and Valkyria Chronicles 4. Yakuza 0 will be hitting Steam This first of August, with 4K resolution (which I don't care about). With a price tag of $20, hopefully this move will help them succeed in exposing the series to a wider player-base.
source : http://wololo.net/2017/12/27/ps4-specterdev-releases-4-05-kernel-exploit/ It’s finally here! 2 Months after Team Fail0verflow revealed the technical details of a Kernel Exploit for firmware 4.05, Developer SpecterDev released a functional implementation today. The release is fresh and I haven’t taken the time to test it yet (plus, I’m on 4.01 right now and will need to update), but there’s no reason at this point to doubt this release. If you’re running a PS4 4.05, please give it a try and report in the comments. Related: How to get your hands on a PS4 running firmware 4.05 Understand that this release, in its current state, might not be 100% user friendly. But, fingers crossed, this should open up the PS4 scene a little bit more, and hopefully new developments will make this very interesting. Specifically, SpecterDev states: Credits SpecterDev credits the following people for their contribution to the exploit (besides Fail0verflow): qwertyoruiopz Flatz CTurt Anonymous Download and install PS4 4.05 Kernel Exploit You can download the Files on SpecterDev’s github here. Additionally, The hacker has released a sample payload to enable the Debug settings. you can find it here. To run the exploit, you need to have a console on firmware 4.05. If you are below 4.05, you can update to 4.05 by finding the right update file online. If you are above 4.05, you cannot downgrade and this exploit will not work for you. You’ll need to host the exploit files on a local server, and access the index.html file through Webkit on the PS4. Once the exploit runs successfully, the console will be listening for payloads on port 9020. You can send the payloads with command netcat from your computer. I apologize as my explanation’s very rough for now. More as we dive into it ourselves!
a topic posted Johnnyboc in General Discussions"Developer Ska Studios has posted a new blog post stating that they’re still hard at work on bringing the game over to the Vita, but are unable to give a firm release date or window just yet. However, they did state that they are targeting a March release, so Vita users may not have to wait too long for it after all." -Twinfinite.net