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happydance

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happydance last won the day on February 15 2018

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About happydance

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  1. Does this work now along with windows sandbox?
  2. Here’s an English port of Catherine: Full Body since Atlus decided not to localize it to the Vita then to rub more salt in our wounds decided to make a poll and include this game to one of the possible games to be ported to the switch. Oh yeah, Before I start and probably wondering how is this possible. I don’t have any secret hacks or exploits for the PS4 to get the English assets. This is just good old-fashioned transcribing text from numerous videos on YouTube and my own gameplay. So, most of the untranslated text you may see are text that I have not encounter during my numerous playthrough
  3. Here’s an English port of Gun Gun Pixies using the Switch assets. Did a partial translation of this games last October 2018 so I still got my tools and materials to contiue this and port the assets with less figuring out things. The Switch has assets for PS4/Steam and some vita images, so just a few modification was neccessary. Though was kinda dissapointed with the font choices with the 2d text images, so I've re-edit some of those 2d text images to make it more pleasing, more suitable with the game's theme and readable on the vita's tiny screen. What's done: v0.98 ○ All Images
  4. Here’s an English port of Date-A-Live Twin Edition: Rio Reincarnation using the PC assets. Was originally just helping out with this port until it was handed to me. Kinda an easy port and didn't have to make scripts, just a hack-job on hex editing was enough for the dialog, but it still took me long enough to finish the port cause of health reasons. Anyways tested the game and finished all three games and all routes two times using a guide and it seems to works fine, also my some of my friends tested it so it seems good enough for a public release. What’s done: v0.95 ○ Fixed line breaks
  5. Here’s an English port of Anata no Shikihime Kyoudouta (Princess Guide) using the Nintendo Switch assets. Took me sometime since I have to rework almost all the Text images in the game since the asset came from the switch kinda drives me crazy with its font choice and how hard it is to read on the Vita's screen. patch is kinda on the beta stages since I haven't finished the game yet, but played about 5 hours and all seems good so far. What’s done: v0.8b ○ Ported All English text and images ○ Reworked text images. ○ Fixed font What’s not translated: ○ Trophies (not a good id
  6. Here’s an English port of The Liar Princess and the Blind Prince using the Nintendo Switch assets. Just started this project 2 days ago after releasing my Musou stars English patch, so this still on early stage but seems to be fully playable aside from minor issue and untranslated stuffs in the flowers description. There's also an English text for sounds, but can't find any music/sound player in-game, maybe it will unlock after the game? So... may I request a completed save file of this game so that I could fix all untranslated text and I'll release this beta patch for today so you guys could
  7. Since I’ve already made some tools for translation mod of Digimon games (CS & HM) for vita, and saw a request for a Korean patch, so I’ve just quickly made one since the game already have a hidden Korean language file. This is a beta patch and it’s up to you to test since I can’t speak the language, though I’ve played the game for a bit to see if it worked fine and all I’ve modified are the text files. BTW this 20th Anniversary TV Anime Sound Edition is two game in one, namely Digimon Story Cyber Sleuth and Digimon Story Cyber Sleuth - hacker's memory with some additional content a
  8. Here’s an English port of Musou Stars (Warriors All-Stars) using the PC assets. Now on Beta pre-release state, Fully playable, still got minor bugs on Tips text and probably also on dialog during story and battle. Not really my kind of game, but some users are requesting this and I’ve gotten used to how Tecmo Koei Games can be modded and decided just to quickly port it since I’ve already had the tools and experience from my previous projects with this game format. Maybe I’ll just release this and let you guys do the testing, getting kinda lazy to play games lately lols. 😛 Though I di
  9. Switched to dark theme and yes I can't see the text, afraid of changing it to white may make it unreadable on the light theme, so I just changed the color to grey to be visible on both theme. Thanks ofr the heads up!
  10. I have no idea... maybe because I'm using the Light theme??
  11. Just did a quick translation port since there are a lot of tools for this game and nobody is working on the Vita version yet. The game is probably 95-98% translated, excluding the Extra DLC stages. It didn't crash for me on the week of working/testing on this project and hopefully, there will be no major problems with this release, so enjoy Multiplayer and ad-hoc play What's done in the v0.9 beta patch: Hopefully ported most English text and images from the PC version to the Vita version that includes... Menu's images/textStory mode Arcade mode Tutorial Online mode ad-
  12. happydance

    Teamviewer Cracked

    just one at a time, but it remembers every single pc/laptop you connected to, I connected to 4 pc of my sibling/parents in the past aside from the 1 desktop and two laptops I have and 2 of my best friend pc. Now every time I connect I only now get a limited time and force me to buy because of commercial reasons as the software says.
  13. happydance

    Teamviewer Cracked

    its limit usage for 5min if you exceed the number of PC's you connect. 1 or two your fine but I believe 5 or more it will force it to that limit
  14. happydance

    Teamviewer Cracked

    Anyone with a cracked version of this? It's ridiculous they only accept annual bulk payment when I just need it for just 2-4 times a year and can't get a single month subscription.
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