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swosho

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Everything posted by swosho

  1. Wow, I though it would be less substantial than it is, like a standard Net Yarouze doujin kind of thing.
  2. Update: FMVs now won't lock the game if played on an actual hardware, also corrected a couple of typos on this occasion. I messed up by using the PSMF0015-type headers for the custom videos originally.
  3. swosho

    Front Mission 2 Ultimate Hits (SLPM-87397)

    @CrayonMechant 100% sure, and the Ultimate Hits SLPM-87397 release has SLPM-87331 as its actual ID internally (which is Front Mission History disc 2), the same version is also up on PSN.
  4. swosho

    Front Mission 2 Ultimate Hits (SLPM-87397)

    To clear up the confusion: Ultimate Hits = History Edition. Same title IDs, same checksums/hashes.
  5. swosho

    gdrive Maken X UNDUB [NTSC-U]

    @bad_boy_bailey IIRC you may need to rename the .gdi file to "disc.gdi", open it with a text editor and change the track names to "track01.bin", "track02.raw", etc., and also rename the track files accordingly. If it's possible to make an oversized CDI to avoid any data loss, then converting the game into that format might be a valid workaround, too.
  6. Update: Remade from scratch with custom audio. All of the Japanese voice clips are in and match the subs.
  7. DL (480 MB): [Hidden Content] ...Yeah. Anyway, it's a simple and perfect copy-and-paste undub.
  8. Title ID: SLUS20962 Size: 475 MB / 347 MB archived [Hidden Content] The usual file swap + the audio table import business. Fixing the overly literal and at times dumbed down translation is beyond the scope of this mod, though it actually becomes quite comprehensible if paired with the Japanese dub. If you're using cheats on PCSX2, be sure to rename your pnaches to reflect the modified executable's new checksum: "3C90AEFD.pnach" -> "3C90CA8D.pach".
  9. Update 2020-12-26: Fixed the FMV playback on PSP/Vita + corrected a couple of typos. Title ID: ULUS10492 Size: 404 MB [Hidden Content] An addendum to another undub made by somebody special, adding the hardsubbed FMVs and resolving several stray English voice clips to complete the package. If you're curious about the subs:
  10. swosho

    gdrive Maken X UNDUB [NTSC-U]

    Update: Fixed the voice clips cutting out short during the psi/image cutscenes. Dreamcast owners, please check if you can whether it works on the console this time around.
  11. swosho

    gdrive Unlimited SaGa UNDUB [NTSC-U]

    @CSK Yeah, it's... like nothing else out there. The series' seasoned players weren't kidding about how you need to look up how to play the game beforehand or have a bad time all-around otherwise.
  12. swosho

    gdrive Unlimited SaGa UNDUB [NTSC-U]

    @OldClassicGamer This one is a special case, since the videos in question are extremely insubstantial and their contents can be comprehended from the context even with no sound tbh + the player can check the subbed cutscenes online at any point. Won't be losing any sleep over posting an incomplete undub like this one. Anyway, thanks for your support! Would've been great to eventually crack the problematic FMVs like these, lots of early PS2 games seem to have the videos encoded in this way, and they're oddly picky in regards to how to mux them, too. The game itself is a diamond in the ro
  13. Title ID: SLUS20678 Size: 3.84 GB / 1.62 GB archived [Hidden Content] Note: The start of the Festival of Regina Leone FMVs (1 per character) are not hardsubbed, you can watch those cutscenes subtitled on YouTube. The Memorial Fires cutscenes are softsubbed. FFX-2 promotional video accessible from the main menu was nuked. FMVs in this game are multiplexed more like a standard mpeg-ps/ts, re-muxing them with ps2str or PSS Plex results in a horribly stuttering sound throughout. At this point I don't know how to work around the issue, so I gave up for now. If anyone would
  14. @OldClassicGamer Well, shoot. I imagine the FMV cutscenes weren't altered at that stage in localisation, thus we've possibly separately reached essentially the same point in terms of what's left to undub. Guess I'll still try to wrap it up on my end at some point, just in case. Btw, it's only a speculation on my part but if the thing worked with the localisation prototype build's afs (+ its file table?), then it's also very likely it may work out the same way with the Korean afs & its sound table, no language knowledge required.
  15. swosho

    Tail Concerto PS1 Undub

    It may not look like much but the script varies by quite a margin between the OG and localised FMVs, some people would even call the English script a rewrite. More or less the entire thing have to be retranslated to fit the original dub, though at least the language there is super simple.
  16. @OldClassicGamer Dang, I hope that pre-release localised version with the Japanese dub still in place would make its way to hiddenpalace.org eventually. I've been sitting on a W.I.P. Japanese undub for a while now, though I'm still pondering over the best way to hardsub the FMV cutscenes over the existing Japanese hardsub and have it looking at least half-decently. Glad there's a Korean version in the works too, since I've been anxious about making the Japanese version, as the OG dub was always a Korean one after all.
  17. swosho

    Tail Concerto PS1 Undub

    I think it's better and easier to modify the NTSC release, since it only requires to find and adjust the XA sound pointers and their length values + hardsub the FMVs. Not to mention having to play the inferior 50 Hz version is a big enough of a bummer to skip the game entirely.
  18. And there you have it: Had to jump though some hoops to get the videos done. The game seemed simple enough to work with at first but hoo boy that well went deeper down than expected, glad to finally have it completed. Btw, Unlimited SaGa is set up in exactly the same way, so eventually I might undub that one as well.
  19. Title ID: SLUS21263Size: 4.5 GB / 2.1 GB archived [Hidden Content] Incidentally, it appears like all but four Japanese-exclusive voice clips were restored. FMVs are hardsubbed. Requested by @k1ra
  20. All right, tried to map-out the ISO to some extent (parsing ~48K obfuscated files is no joke...) and do some changes manually on my own, before bothering anyone with requests to make a dumping script. Surprisingly, it worked just as expected on the first try and I got seemingly all of the lines undubbed properly in one go. What's left to do is to check out the suspicious sound banks I spotted and hardsub some FMVs. Edit 1: There are still lots of audio pieces sprinkled all around the ISO and some of them are English voice clips, so this might take a while longer. If blindly working on thi
  21. Title ID: UCUS98700 Size: 730 MB / 560 MB archived [Hidden Content] An excellent undub by @AlternativeZero and @Canzah lacked only the undubbed character sfx voice clips, this small and simple addendum amends that oversight.
  22. Title ID: SLUS21338 Size: 2.05 GB / 1.22 GB archived [Hidden Content] Took a while to finish this one. The English version had 222 voiced lines cut, so those voice clips had to go. It also had 23 lines added, though they're all fairly generic and were relatively easy to find the close substitutes for.
  23. Nice suggestion! I took a quick peek at the game and it is actually pretty straightforward to undub, if only the devs wouldn't have appended the actual game data at the end of the ISO just to obfuscate the files, with a lengthy ghost TOC for those hidden within the executable, albeit with a lot of repeating entries I haven't figured out. I'm not smart enough to automate the process of extraction and recalculating the TOC, so I'll try asking around a bit later or simply brutforce the entire thing if possible. In case anyone's interested in taking a look at the game on their own: the TOC st
  24. swosho

    gdrive Maken X UNDUB [NTSC-U]

    @Lycian14 Honestly, the "heavily censored" statement is blown way out of proportion. The format is not a problem. CHDMAN can decompress the chd image back to gdi and you can manipulate it form there however you like, although I goofed the cue file, so the game probably won't work as a burned cdi image. I'll try fixing the cue file and have another go with the problematic cutscenes a bit later on.
  25. Update: Fixed the crashes and undubbed the remaining miscellaneous voice clips. Sorry it took so terribly long. Huge thanks to @Pocovid for reporting all the issues and testing!
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