Jump to content

swosho

Super Member
  • Posts

    173
  • Joined

  • Last visited

  • Days Won

    47

swosho last won the day on September 23

swosho had the most liked content!

6 Followers

About swosho

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

swosho's Achievements

Enthusiast

Enthusiast (6/14)

  • Reacting Well Rare
  • Conversation Starter Rare
  • Dedicated Rare
  • First Post Rare
  • Collaborator Rare

Recent Badges

2.4k

Reputation

  1. Update: Fixed the Day of Sigma OVA playback on PSP/Vita. I've no clue why but only that video specifically requires a full PSMF0014 header and a dummy footer or it'll bork otherwise.
  2. swosho

    gdrive Mega Man Powered Up UNDUB (NA)

    Update: Fixed the Guts Man's stage intro crash. Sorry for the trouble.
  3. swosho

    gdrive Mega Man Powered Up UNDUB (NA)

    @OldClassicGamer The question is not how to locate the textures but where, because there are simply way too many of them. Also, locating just one texture wouldn't help much with finding the remaining bunch, as there are menu textures and the like besides the gameplay ones... The real issue here is that I can't see any methods of automatically batch-converting the decompressed textures into something viewable, so far each one has to be adjusted by hand, which is as time-consuming as you can imagine. But yeah, I've seen RTB's thread on vg-resource and I'm using the CPK0 decompression script from there.
  4. swosho

    gdrive Mega Man Powered Up UNDUB (NA)

    @OldClassicGamer The issue with the quick swap approach is that along the way I'd be indiscriminately importing all the textures from the English version into the Japanese one, meaning that I'd still have to comb through them all to find the Oil Man's textures in every spot they're present... and that's not all! The localised version of the game has some lines split in two in about half of the game's events, making all of those appear glitchy as hell when imported into the Japanese version. I believe there's a reason why that YouTuber featured a playthrough for Proto Man specifically, as his route is the only one that doesn't have any split lines/textboxes from start to finish. Apparently, even that one has some problems: notice anything off about the textbox here? lol Having said that, I'm still planning to go back to this one at a later date and focus on browsing through the textures specifically.
  5. Update 2021-09-23: Resolved the crash occurring during the Guts Man's stage intro. Title ID: ULUS10091 [Hidden Content] A couple of things to note: ※ Time Man's "hmpf" in the Elec Man vs Time Man banter sounds stuttery. ※ The Japanese version of the game has higher bitrate event voice clips but if imported as they are, the localised version skips about half of them. Those had to be slightly compressed. ※ I'm not too sure about some of the imported sound banks but they seem to be functioning correctly. Please reach out to me in case you'll spot any oddities regarding the sfx audio for the extra characters.
  6. Update 2021-09-24: Fixed the Day of Sigma OVA playback on PSP/Vita. Title ID: ULUS10068 [Hidden Content] Everything's undubbed, hardsubbed FMVs (yes, including the OVA). Keep in mind that no de-localisation work has been done here.
  7. swosho

    Ys III Renewal

    @GatorCountry Once every blue moon it's like that for me as well. The fallback solution is attaching the image links via Other Media -> Insert Image from URL in the bottom right corner of the editor box... or typing in the BB codes by hand.
  8. Title IDs: SLUS-01030 & SLUS-01081 [Hidden Content] Undubbed completely. Some of the XA-type voice clips can be cutting off a touch too soon, I'll try to address those in the next update.
  9. Title ID: SLUS-00670 [Hidden Content] Undubbed completely. Some of the XA-type voice clips can be cutting off a touch too soon, I'll try to address those in the next update.
  10. Title ID: SLUS-01323 [Hidden Content] Everything's undubbed, hardsubbed FMVs, no English leftovers. Some of the XA-type voice clips can be cutting off a touch too soon, I'll try to address those in the next update.
  11. And there you have it:
  12. Title ID: SLUS-21245 [Hidden Content] Everything's undubbed. To my surprise, the old undub by asmodean turned out to be solely a quick and dirty copy-and-paste job, leaving the English sfx voice clips intact. Requested by @Try. If you're playing in widescreen and/or using cheats on PCSX2, be sure to rename your pnaches to reflect the modified executable's new checksum: 1CC39DBD.pnach -> 22C185BD.pnach
  13. Title ID: SLUS-20270 [Hidden Content] Here's another simple copy-and-paste undub, the first one of its kind I've encountered on PS2 thus far. The game itself is so bad it's good, a prime kusoge action title.
  14. swosho

    gdrive Crimson Gem Saga UNDUB (NA)

    Update: Fixed the long-standing stutter issue and added a Korean undub version.
  15. Title ID: SLUS-20893 [Hidden Content] Everything's undubbed. The line length parameters in the cutscene scripts have been adjusted to match their Japanese counterparts, so no voice clips are getting cut off. However, the lip-sync data wasn't carried over. I also took the liberty to un-invert the y-axis camera controls. Apply this patch in case you'd like to revert that change. If you're playing in widescreen and/or using no-interlacing codes or cheats on PCSX2, be sure to rename your pnaches to reflect the modified executable's new checksum: 1B3EDC36.pnach -> 158FA006.pnach or if you have reverted the camera controls change: 1B3EDC36.pnach -> 5D0E3957.pnach
×
×
  • Create New...